Game 03 · Sakura night

Blossom Draw Poker

Five-card draw against a paytable, the way video poker has always worked. A pair of jacks is the lowest hand that pays, the schedule is the classic 9/6 version, and every deal comes from a full 52-card pack shuffled from scratch.

Blossom Draw PokerVirtual coins

Jacks or Better · one draw

Choose your credits and stake, then deal five cards.

Coin balance
10,000

Virtual coins · no cash value · nothing to buy

Coins per credit 100
Credits 1
Payout per credit — the winning row lights up after the draw
HandPays
Royal flush250
Straight flush50
Four of a kind25
Full house9
Flush6
Straight4
Three of a kind3
Two pair2
Jacks or better1
Before the draw

How often each hand arrives on the first five cards

There are 2,598,960 possible five-card hands from a 52-card pack. These figures are for the deal itself, before you hold anything — the draw is what shifts them, and that part is up to you.

Chance of being dealt each hand pat, from a full pack
HandRoughly
Royal flush1 in 649,740
Straight flush1 in 72,193
Four of a kind1 in 4,165
Full house1 in 694
Flush1 in 509
Straight1 in 255
Two pair1 in 21
One pair of any rank1 in 2.4

Most pairs will not be jacks or better, so a paying hand straight off the deal is less common than that last line suggests. The odds page goes through the working.

The setting

Lanterns, blossom and a machine that waits for you

Draw poker is the one game here with no clock on it. You can stare at four to a flush for as long as you like, so the sakura setting leans into that: deep indigo behind the cards, warm lantern light, no flashing anything.

The cards themselves stay conventional. Suits and ranks are printed plainly, because a themed deck that hides the rank of a card would make the hold decision harder for no good reason.

Or try the slowest game on the site

Five cards fanned under a blossom branch beside two lit paper lanterns
Sakura night artwork from the Blossom Draw Poker tile.